So, after getting half of the red rings (so far) and beating the game, did I enjoy the game? Well…I’m leaning towards yes.
I didn’t experience any glitches or crashes with the game, like others have, but I do have some criticisms. For one, the bloom and blur effects can make things very hard to see at times.
For example, it makes it hard for me to see the Laser Wisp’s projection line. When boosting, I have a tough time being able to see my surroundings, and this led to me seeing a few unfortunate lost lives.
As for the Rival Race…I think they should’ve made new levels for each planet specifically for those races. Because, unfortunately, I feel that the levels in the game do not compliment Rival Races at all.
Especially for non-linear levels, you are forced to be perfect at them to be able to finish them, because the key to defeating Metal Sonic is to take Wisp routes and go for as many shortcuts as you can. It can be a massive difficulty spike out of nowhere, depending on the first planet you unlock a Rival Race on. It was easily the worst part of the game for me.
My other main complaint is the things the game forces on you. The Tails Save feature is not something that you can toggle off, And you’re going to inevitably run into Tails Save tokens at some point in the game. And the feature is going to be “used” simply by losing a life, whether you wanted to use the Tails Save or not.
And, unfortunately, there is no way for you to toggle the game’s original soundtrack. What they did was take original songs and stick them into Acts 4-6. But, if you don’t really care for the new remixes, then unfortunately, you’re just going to have to put up with them.
The Jade Ghost Wisp worked really well for me, and I got used to it relatively quickly. It’s not a top favorite of mine, but I don’t hate it at all. And there are a couple of really needed quality-of-life changes that the original didn’t have.
For example, at the level results screen, you get a timer on how much longer you have control of Sonic to destroy the score digits and level rank. And the credits can be skipped, something the original didn’t have! It’s a good thing too, as the credits are even longer here, lasting for more than…30 minutes.
That all said…it’s Sonic Colours. The level design is largely the same, with the exception of a handful of red rings moved around and adjustments for Jade Ghost Wisp routes being possible.
It’s also possible that, if the game comes to Steam and the Sonic modding community did their thing (hopefully), that could give the game a bump in score too. But that’s for the future.
Overall, I recommend playing the story first and focusing on that, then going for the goodies and bonuses after Eggman has been defeated.
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The Bottom LineSonic Colours Ultimate (PC)
- Didn't experience any glitches or crashes.
- The Jade Ghost Wisp worked really well.
- Really needed quality-of-life changes.
- Bloom and blur effects can make things very hard to see at times
- They should've made new levels for each planet specifically for those races.
- No way to toggle Tails Save or soundtrack.